Lineage Classic Database
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Lineage Classic crafting materials: plan complete batches

A crafting shopping list needs quantities you can actually obtain. A proportional material estimate can be useful for comparing recipes, but it does not tell you how many complete production batches to prepare. The Lineage Classic crafting planner follows the selected recipe through its intermediate steps and keeps whole-batch surplus visible.

Choose the recipe and method

Search the recipe list by the item or crafting NPC. Open the recipe you intend to use and set the desired output quantity. Some items have more than one preparation method. Compare the method's ingredients before committing to it, particularly when one choice uses equipment you already own and another expands that equipment into its earlier materials.

Ingredients shows the materials required directly by the final crafting step. Raw materials expands the selected preparation chain. These views answer different questions: what must be handed over for the final item, and what must be obtained to produce the intermediate items yourself. Select the view that matches your actual preparation.

Round complete production batches

Consider 미스릴 화살. The selected recipe makes 10 at a time. Preparing 10 requires 1 of 미스릴, but the earlier production step makes 20 in one run. With none owned, the plan therefore makes 20 and leaves 19 for later.

That run requires 1 미스릴 원석. A per-arrow fraction would understate what you must bring when the intermediate batch cannot be split. The planner rounds the actual step, then propagates its ingredient needs to the preceding steps.

Increasing the arrow target to 11 also crosses the final recipe's batch boundary. The final step runs 2 times, producing 20 and leaving 9 beyond the requested amount. Intermediate materials are calculated from the combined demand before another batch is added, so a shared material is not rounded independently for every branch.

Preparation for 10 미스릴 화살, none owned
MaterialNeededProducedSurplus
미스릴12019

Use materials you already own

Enter your stock beside the relevant ingredient. An owned intermediate can remove the need for its earlier production step. In the example above, already owning one 미스릴 removes that step's demand for 미스릴 원석 when preparing a single final batch.

Keep owned materials separate from the requested output. The quantity at the top means how many final items you want to prepare; Owned describes the ingredients available for that plan. Change an ingredient quantity directly to correct an inventory mistake. Invalid or fractional entries remain visible for correction and do not become saved valid quantities.

Find the missing materials

Each material opens its item page. Use its crafting, vendor and drop relationships to decide how to obtain the shortage. The production sequence also identifies the crafting NPC for each intermediate, rather than leaving you with a disconnected collection of item names.

Open Shopping list to pass the active material view into the vendor purchase workflow. The planner subtracts owned stock and rounds vendor packs separately from crafting yields. Those are different operations: a recipe's output batch describes production, while a shop's pack quantity describes what a purchase supplies.

Some ingredients lack a listed vendor. They remain in the shopping list with another-source links; their absence cannot be represented as a zero-Adena purchase. A partial shopping total therefore does not mean the whole craft can be completed for that price.

Return to the same plan

Valid recipe changes are kept in this browser. Opening the same recipe restores the selected quantity, method, ingredient view and entered stock. Share creates a named recipe link for a separate shared copy, so another person's preparation can be inspected without replacing your own saved plan.

After recording purchases, Return to crafting restores the original recipe and applies the purchased materials. The saved recipe keeps those quantities when reopened. When storage cannot be read or written, the planner shows recovery actions and preserves the existing record; temporary calculations should not be mistaken for a successful save.

The current workspace plans one recipe at a time. Review its selected method and remaining ingredients before preparing a second target. A combined loadout budget needs the wider equipment and material workflow; summing several recipe screenshots can otherwise count an owned item more than once.